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Every R6 Siege challenge

All 669 Rainbow Six Siege challenges in Six Roll, from easy warm-ups to properly unhinged. Use them to spice up casual, unranked or customs with your squad, or let Six Roll pick one at random along with your operator and loadout. Playing with friends? Start a lobby and everyone gets their own operator and challenge, live.

Solo challenges

One player, one challenge. Six difficulties, from barely a handicap to good luck, soldier.

Casual (1/6) 32

Barely a handicap.

  • Call out every enemy you seeName, location, health — be the team's radio.Voice chat
  • Ping everythingPing every gadget and enemy you see. The silent version of being the team's radio.
  • Use your unique ability at least onceNo saving it for later. Get it out there.
  • No muzzle attachmentStrip the suppressor, compensator, or brake.
  • No grip attachmentRaw recoil, nothing to steady it.
  • No laserLeave the laser off your primary and secondary.
  • Use the sight you never pickWhatever sight you always run, run something else.
  • Walk out of spawnNo sprinting for the first 10 seconds of the action phase.Attack only
  • Drone for 20 seconds before enteringGather real intel before you commit.Attack only
  • Spot 3 enemies with your dronePing them during prep or action phase.Attack only
  • Rappel at least onceGo up, go down, just get on the rope.Attack only
  • Leave your drone somewhere sneakyPark it in a corner the defenders won't check.Attack only
  • Destroy 2 enemy camerasDefault cams, bulletproof cams — any counts.Attack only
  • Defuser dutyCarry the defuser at some point this round.Attack only
  • Last to leave spawnLet every teammate go before you move.Attack only
  • Throw your gadget within the first 15 secondsGet your secondary gadget out early.Attack only
  • Reinforce at least 2 wallsDo your part in prep phase.Defence only
  • Reinforce a hatchMake sure at least one hatch gets covered.Defence only
  • Shoot 2 dronesPrep or action phase, both count.Defence only
  • Place all your gadgets before prep endsEvery last piece of utility goes down.Defence only
  • Barricade a doorway the team forgotFind one nobody covered and seal it.Defence only
  • Check cameras at least 3 timesSpend some time on the cams between fights.Defence only
  • Hold an off-anglePick a position nobody would expect for your first fight.Defence only
  • Knuckle sandwichEvery barricade you open, you open with your fists.
  • Vault over something within 15 secondsWindow, ledge, sandbag — hop it.
  • Compliment the enemy in all-chatSomething wholesome after the round.
  • Thank a teammate in chatFor a callout, a trade, or just existing.
  • Pick a spot and hold it for 20 secondsPatience is a weapon. Don't move for 20s once in position.
  • Victory danceIf your team wins the round, crouch-dance on the spot before it ends.
  • Sidearm openerFire your first shots of the round from your secondary, then swap freely.
  • Melee kill attemptTry for one melee kill. You don't need to land it.
  • Throw utility blindThrow or place one gadget into a room you haven't seen yet.

Easy (2/6) 29

A small twist.

  • No magnified opticsIron sights, red dot, holo, or reflex only.
  • Never crouchStanding or prone only. No crouch at all.
  • No leaningPeek with your whole body like it's 2015.
  • Don't use your secondary gadgetLeave the grenades, wire, and cams in the bag.
  • Get a kill with your secondaryAt least one frag with the sidearm.
  • Buddy systemStay within 5 metres of a teammate the whole round.
  • Use your ability within 30 secondsFirst 30 seconds of the action phase, no excuses.
  • No sprinting until first contactWalk until you or a teammate sees an enemy.
  • Silent operatorNo voice chat. Pings only.
  • Open with a pre-fireShoot the corner before you peek it — every time.
  • Swap to the other primaryWhatever the roll gave you, take the other option instead (if it has one).
  • Never go upstairsStay on the ground floor or below all round.
  • Hold your groundAfter each kill, don't move from that spot for 30 seconds.
  • First-mag killGet a kill before your first reload.
  • Destroy a gadget with a meleeSmash at least one enemy device by hand.
  • Make your own doorYour first way into every room has to be a hole you made yourself.
  • Pick one weapon and never swapChoose primary or secondary at round start. No swapping.
  • Gadget sprintUse every gadget and ability you have in the first 30 seconds.
  • Weapon rouletteSwap between primary and secondary after every kill.
  • Enter through a window onlyNo doors for your first entry into the building.Attack only
  • Take a different entry from every teammateFind your own way into the building.Attack only
  • Hatch entryYour first way into the objective has to be from above.Attack only
  • Spot and shootGet a kill on an enemy you spotted with your drone first.Attack only
  • Stay outside until 2:00 remainsClear the exterior properly before going in.Attack only
  • Anchor the siteStay inside the objective room the whole round.Defence only
  • RoamStay out of the objective room until 1:00 is left.Defence only
  • Wrong floorHold from the floor above or below the objective until 1:00 is left.Defence only
  • Wall-hole camperMake a murder hole and get a kill through it.Defence only
  • Spawn peekMake one spawn peek at round start, then play normally.Defence only

Medium (3/6) 29

You'll feel it.

  • Crouch the whole roundDuck walk everywhere. No standing up.
  • Hip-fire onlyNo aiming down sights. Spray and pray.
  • Only reload when your mag is emptyNo tactical reloads. Mag dumps only.
  • Iron sights onlyRemove every optic. No red dots, no holos.
  • Walk onlyNo sprinting for the entire round.
  • No unique abilityYour operator's special gadget stays in its case.
  • Lean-only peeksEvery peek must be a lean. No wide swings.
  • Pacifist startDon't shoot until a teammate gets the first kill (or dies).
  • Get a kill through a wallWallbang or bust.
  • Utility setupGet a kill on an enemy your utility hit first — flashed, smoked, revealed, slowed or damaged.
  • Follow the leaderTake exactly the same route as the teammate closest to you.
  • Secondary firstUse your sidearm until you get a kill with it, then swap.
  • Don't use the doorNever walk through a doorway. Windows, holes, and hatches only.
  • Tap-fire onlyNever hold the trigger. One tap per bullet, all round.
  • No pings, no calloutsTotal radio silence. You see it, you keep it.
  • Always movingNever stand still for more than 3 seconds.
  • Sensitivity +25%Bump your sensitivity up by a quarter and live with it.
  • Kill an enemy on a different floorVertical play — through the floor, the ceiling or up the stairs.
  • Stay on the top floorDon't leave the highest floor until the last 45 seconds.
  • Finish them by handShoot as normal, but once an enemy is downed you can only finish them with a melee. No shooting downed players.
  • No dronesGo in blind. No drone intel at all.Attack only
  • Plant the defuser yourselfYou carry it, you plant it. No passing.Attack only
  • Don't enter the building until 1:30Hold outside until the timer says go.Attack only
  • Hard lanePick one entry point and stick with it all round.Attack only
  • Breach the objective wall yourselfOpen up the site with your own utility or bullets.Attack only
  • No camerasDon't look at any camera this round.Defence only
  • No reinforcingLeave the walls to your teammates.Defence only
  • Don't place your gadgetsYour secondary gadget stays unused.Defence only
  • Hold the site from outside the roomStay in the rooms around the objective, never in it.Defence only

Hard (4/6) 27

Real commitment.

  • Sidearm onlyLeave your primary in spawn. Pistol, machine pistol, or shotgun.
  • Prone the whole roundBelly on the floor from start to finish.
  • One magazineNo reloading at all. Make every bullet count.
  • No utility at allNo gadgets, no ability, no drones, no cams.
  • Return fire onlyYou can't shoot first. Only fire after being shot at.
  • Get 2 kills with your secondarySidearm double. Primary kills don't count.
  • RelocateAfter every kill, move to a different room before you shoot again.
  • Shoot only while movingStrafe, walk, or run — feet must move while firing.
  • RootedYou can only shoot while standing completely still.
  • Minimum brightnessSet brightness to its lowest setting.
  • Hip-fire + walk onlyNo ADS, no sprinting. Pure aggression at walking pace.
  • Melee kill requiredGet at least one melee kill this round.
  • Headshots onlyAim only for the head. If you hit the body, stop shooting and re-aim.
  • Lone wolfNever be in the same room as a teammate.
  • Half sensitivityCut your sensitivity in half for the round.
  • Mag dump and swapHip-fire your primary's first mag, then swap to your secondary for good. No reloading either.
  • Ceiling shotGet a kill shooting up through a ceiling.
  • Lead with utilityUse a gadget or your ability before every fight. Out of utility? Sidearm only from then on.
  • Stay in one room all roundPick a room in the first 20 seconds. You live there now.
  • Always sprintingSprint everywhere. Always be running unless you're shooting.
  • Entry fraggerBe the first one into the building.Attack only
  • Plant in the first minuteDefuser goes down before 2:00 is on the clock.Attack only
  • Rappel killGet a kill while hanging on a rope.Attack only
  • Run outLeave the building in the first 10 seconds and get a kill outside.Defence only
  • Far sideHold the room furthest from the objective until 0:45.Defence only
  • Hunt the drone runnerLeave the building to find and kill an attacker before 2:00.Defence only
  • Deny the plantBe in the objective room when the attackers go for the plant — and stop it.Defence only

Brutal (5/6) 28

Your team will notice.

  • Prone + sidearmBelly on the floor, pistol in hand.
  • Knife firstMelee only until you land a melee kill. Then guns are allowed.
  • Sidearm, hip-fire onlyNo aiming. No primary. All instinct.
  • No HUDHide as much of the HUD as the settings allow.
  • Announce your position in all-chatTell the enemy where you are, right at the start.
  • Spin before every shotDo a full 360° before every engagement.
  • Double sensitivityTwice your normal sensitivity. Hold on tight.
  • Stay above 50 HPIf you drop below 50 health, switch to melee only.
  • One mag, sidearm onlyPistol only, and no reloading.
  • Crouch + hip-fireDuck walk and spray. No ADS, no standing.
  • Walk + one magNo sprinting, no reloading.
  • MoonwalkerWalk backwards everywhere. You can only turn around to shoot.
  • No soundMute your game audio for the round.
  • Prone + iron sightsBelly down, no optics.
  • Utility comboGet two kills on enemies your utility hit first.
  • Tunnel visionSet your FOV to the minimum allowed.
  • No ADS, no crouch, no leanStanding hip-fire only.
  • Pistol, then knifeGet a kill with your secondary, then a melee kill.
  • Vertical onlyYou can only kill through floors, ceilings, or hatches.
  • Hide and seekDon't fire a shot until at least two of your teammates are dead.
  • Double or bustGet two kills within 10 seconds of each other, or the challenge is failed.
  • Defuser carrier, sidearm onlyCarry and plant the defuser with only your secondary.Attack only
  • Rappel the whole timeOnly fight from ropes. Come inside only to plant.Attack only
  • Stay in spawn for 60 secondsDon't leave until the timer hits 2:00.Attack only
  • Never enter the buildingFight entirely from outside — windows and holes only.Attack only
  • Run out and stay outDefend from outside the building until 0:30.Defence only
  • Spawn raidGet a kill in or right next to the attackers' spawn, then head home.Defence only
  • Anchor in the openStay in the middle of the objective room. No corners.Defence only

Insane (6/6) 28

Good luck, soldier.

  • Melee onlyNo guns. Knife your way through the round.
  • Win without firing a bulletGadgets, abilities, and melee only.
  • Get an aceKill all 5 enemies. Anything less is a fail.
  • Invert your Y-axisUp is down, down is up.
  • Prone, sidearm, one magThe holy trinity of suffering.
  • 3 sidearm killsPrimary stays holstered. Three frags with the pistol.
  • Wallbangs onlyEvery kill has to go through a wall, floor or barricade.
  • No HUD, no soundHide as much HUD as the settings allow and mute game audio.
  • Non-dominant handPlay with your mouse/stick in your other hand.
  • Headshots only, sidearm onlyPistol only, and only kills by headshot count.
  • Max sensitivityCrank it all the way. Survive.
  • Minimum sensitivityTurn it all the way down. Turning around takes a week.
  • Spin + hip-fire + sidearm360° before each shot, no ADS, pistol only.
  • Melee doubleGet two melee kills this round.
  • Crab walkStrafe only. You can never move forwards or backwards.
  • Lean or nothingYou can only shoot while leaning, and no aiming down sights.
  • One tapTap-fire only, one shot per peek. Miss and you're melee only for the rest of the round.
  • Win the 1vXStay hidden until you're last alive, then clutch it.
  • No HUD, sidearm onlyHide as much HUD as the settings allow, pistol only.
  • Hip-fire + one mag + walkNo ADS, no reload, no sprint.
  • Swap hands + invertNon-dominant hand AND inverted Y-axis.
  • Knife-only clutchMelee only, and you don't move until you're the last one alive.
  • Plant in the first 30 secondsThe defuser goes down before 2:30.Attack only
  • Solo pushEnter the objective alone, before any teammate.Attack only
  • Rappel-only killsEvery kill must come while you're on a rope.Attack only
  • Knife the defuser planterGet a melee kill on whoever carries the defuser.Defence only
  • Defend from the attackers' spawnPush all the way out and stay there the whole round.Defence only
  • Hold a single doorwayPick one spot in the first 10 seconds. You cannot move from it.Defence only

Joker challenges

Joker 63

Not hard, just stupid. The best ones for a laugh with friends.

  • Nature documentaryNarrate everything you do in a hushed David Attenborough voice.Voice chat
  • Pirate radioAll callouts must be in a pirate accent. Arr.Voice chat
  • Everyone is GeraldRefer to every enemy as "Gerald". "Gerald's on the stairs!"Voice chat
  • Bingo!Shout "BINGO!" in voice chat every time anyone gets a kill.Voice chat
  • Questions onlyYou may only speak in questions. "Is he… one shot?"Voice chat
  • Estate agentSell every room you enter: "Lovely natural light, great sightlines, motivated seller."Voice chat
  • Live from the sceneGive your callouts like a breaking news reporter.Voice chat
  • KevinYour gun's name is Kevin. Only call it Kevin. Mourn Kevin when you die.Voice chat
  • Sing your calloutsEvery callout must be sung. Harmonies encouraged.Voice chat
  • Dramatic reloadEvery time you reload, announce "RELOADING!" like it's an action movie.Voice chat
  • Beep boopSay "beep boop" every time you use a gadget.Voice chat
  • Mission ImpossibleHum the Mission Impossible theme whenever you're sneaking.Voice chat
  • I'm going in!Yell "I'M GOING IN!" before every single peek.Voice chat
  • Sound effects onlyNo words allowed. Callouts are noises only: "pew pew", "NEEEOW", "bonk".Voice chat
  • Customer serviceEvery callout starts with "Thank you for calling Rainbow Six support, your enemy is located…"Voice chat
  • Horror movie victimInvestigate every noise. Say "Hello? Is someone there?" before every peek.Voice chat
  • Inner monologueSay every single thought out loud. Yes, even that one.Voice chat
  • GhostWhen you're dead, you may only communicate by moaning spookily.Voice chat
  • It looks like you're…Be Clippy. "It looks like you're trying to plant a defuser. Would you like help?"Voice chat
  • Wrong gameDo all your callouts as if you're playing a completely different game. "Creeper in the kitchen!"Voice chat
  • Flat-packGive every gadget a fake IKEA name and only ever call it that.Voice chat
  • Operator loreBefore the round, tell your team a dramatic made-up backstory for your operator.Voice chat
  • Code namesCall every teammate by a random operator name that isn't theirs.Voice chat
  • Sore loserWhen you die, file a formal complaint to your team about how unfair it was.Voice chat
  • Trophy hunterEvery enemy gadget you destroy gets talked about like a prized hunting trophy.Voice chat
  • Gadget funeralWhen one of your gadgets is destroyed, give it a short eulogy.Voice chat
  • Ding dongDrive your drone up to the objective and say "Hello?" in voice chat.Attack onlyVoice chat
  • Knock knockBefore breaching any wall, say "knock knock" in voice chat.Attack onlyVoice chat
  • ReceptionistGreet every attacker who enters site with "Welcome! Do you have an appointment?"Defence onlyVoice chat
  • Victory spinDo a full 360° after every kill (yours or a teammate's).
  • Grief spinSpin in a circle every time a teammate dies.
  • Smiley faceShoot a smiley face into a wall before the round ends.
  • Leave a reviewShoot a star rating (1–5 bullet holes) into a wall of every room you clear.
  • Window shopperShoot out every window you walk past.
  • Interior decoratorDestroy every piece of breakable furniture in one room.
  • GardenerShoot every potted plant you walk past. They know what they did.
  • Door knockerMelee every door and barricade you pass.
  • Can't turn leftYou're physically unable to turn left. Go the long way round, every time.
  • RoombaWhen you're not fighting, only move in straight lines. Turn when you bump into something.
  • Table topStand on a table (or anything tall) for the whole round.
  • Hit the deck!Go prone every time you hear a gunshot.
  • Up, down, up, downAlternate between crouching and standing every 5 seconds.
  • CommandoGo prone through every doorway, then pop back up on the other side.
  • Ceiling checkShoot the ceiling once before entering any room.
  • BodyguardPick a teammate and follow them everywhere like their personal bodyguard.
  • Maximum zoomEquip the highest-zoom optic your gun allows, even on a shotgun.
  • Yellow pingerPing anything yellow you see.
  • Corner celebrationsCrouch three times on every corner you clear.
  • Say hi firstCrouch-wave at every enemy before you're allowed to shoot them.
  • Art appreciationStop and stare at every painting or picture you pass for 2 full seconds.
  • Tea breakAt 1:30, find a corner and crouch in it for 5 seconds. It's your tea break.
  • Goblin modeFind the darkest corner on the map and lurk there for 20 seconds.
  • Wrong way roundWhen the action phase starts, sprint the wrong way for 3 seconds first.
  • Apology tourType a sincere "sorry" in all-chat after every kill.
  • Party popperYour first piece of utility gets used on absolutely nothing. An empty room, a wall, the sky.
  • YeetThrow your first throwable as far as you physically can. It lives wherever it lands.
  • Toilet droneHide your drone in a bathroom. That's its home now.Attack only
  • Drone circlesDrive your drone in circles around the first defender you find.Attack only
  • Window waveCrouch-spam at the attackers from a window. The international R6 hello.Defence only
  • Worst wallReinforce the single most useless wall you can find.Defence only
  • Hole-y molyReinforce a wall, then open a rotate hole right next to it.Defence only
  • Feng shuiPlace every gadget you own in one room, arranged as nicely as possible.Defence only
  • Gift wrappedLeave one of your gadgets in the middle of a doorway as a present for the attackers.Defence only

Squad challenges

For the whole squad at once, from a duo to a full five-stack.

Squad · Casual 19

  • Loadout checkBefore the round, everyone announces the gun and sight they're running.
  • Shot callerPick one player to make the calls. Everyone follows them, no arguing.
  • Matching sightsEveryone in the squad runs the same type of sight.
  • Trade partnersPair up. If your partner dies, you have to try to trade them.
  • Stay closeEvery player stays within 10 metres of at least one squadmate.
  • Utility before 1:30Every player uses their secondary gadget before the timer hits 1:30.
  • Everybody pingsEach player has to ping at least one enemy or gadget.
  • Same floor startThe whole squad starts the action phase on the same floor.
  • Kill complimentsEvery squad kill gets a compliment from someone else in the squad.
  • Last wordWhoever is last alive gets a 10-second victory (or defeat) speech when the round ends.
  • Barricade punchersEvery barricade the squad opens has to be melee'd open.
  • Leave spawn togetherThe whole squad leaves spawn through the same exit.Attack only
  • Drone for a mateEach player drones for a squadmate before entering.Attack only
  • Defuser hand-offDrop the defuser for a squadmate to pick up at least once.Attack only
  • Two-way entryThe squad splits into two groups that enter from different sides.Attack only
  • Reinforcement crewThe squad reinforces every wall around the objective before prep ends.Defence only
  • Drone huntersThe squad needs to kill at least 2 drones in prep phase.Defence only
  • Cam watcherOne player stays on cameras for the first 30 seconds of the action phase.Defence only
  • Rotation holesThe squad opens at least two rotation holes during prep.Defence only

Squad · Easy 17

  • Silent squadNo voice chat. Pings only.
  • No magnified scopesNobody in the squad runs a magnified or telescopic scope.
  • No leaningNobody leans all round.
  • Same weapon classEveryone runs the same weapon type where possible (all SMGs, all shotguns...).
  • Shoulder to shoulderNobody can be more than one room ahead of the slowest squadmate.
  • Buddy pairsSplit into pairs (odd one out goes solo). Pairs can't split up.
  • Utility dumpEvery player throws all their utility in the first 30 seconds.
  • Pistol buddyThe youngest player in the squad is sidearm only.
  • Shotgun squadAnyone who has a shotgun option has to take it.
  • CrossfireTwo players hold the same doorway from different angles.
  • Vertical presenceAt least one squad member is on a different floor from the objective at all times.
  • One droneOnly one squad member is allowed to drone.Attack only
  • Single entry pointThe whole squad enters through the same window or door.Attack only
  • Hatch squadThe whole squad's first entry is through a hatch from above.Attack only
  • One cam operatorOnly one player may use cameras.Defence only
  • Anchor and roamExactly one player anchors on site. Everyone else roams.Defence only
  • Hatches onlyThe squad's reinforcements go on hatches before any walls.Defence only

Squad · Medium 19

  • Crouch squadEveryone crouches the whole round.
  • Hip-fire squadNobody aims down sights.
  • Walking onlyNobody sprints all round.
  • VIP escortPick a VIP. If they die, everyone else switches to sidearms.
  • One sidearm heroOne player is sidearm only. The rest must keep them alive.
  • Shared painOnce anyone in the squad dies, everyone still alive can only walk (no sprinting) for the rest of the round.
  • Comms relayOnly one player can talk. Everyone else relays info through them.
  • Loadout swapEveryone runs the loadout the player before them in the party list picks for them.
  • Utility openerThe squad's first kill has to be on an enemy hit by squad utility first.
  • Two floorsThe squad splits as evenly as possible across two floors.
  • Wallbang clubEvery player has to try for a wallbang kill.
  • Same first-inThe same player has to go first through every door.
  • No dronesThe whole squad goes in blind.Attack only
  • RushThe whole squad is inside the building before 2:30.Attack only
  • Pass the defuserEvery squad member carries the defuser at least once.Attack only
  • Plant togetherEvery living squad member is in the room when the defuser goes down.Attack only
  • No camerasNobody in the squad looks at a camera.Defence only
  • RetakeLeave the site at 1:00 and retake it together in the last 45 seconds.Defence only
  • Single rotationThe squad can only use one rotation route between rooms.Defence only

Squad · Hard 18

  • Sidearm squadEveryone is sidearm only.
  • One magazine eachNobody reloads.
  • Prone squadEveryone stays prone all round.
  • Lone wolvesNo two squad members can be in the same room.
  • Return fire onlyNobody can shoot first. Only fire after being shot at.
  • Headshot huntersAim for heads only. Hit a body and you stop and re-aim.
  • Kill quotaEvery player has to get at least one kill or the squad fails.
  • No utilityNo gadgets, no abilities, no drones, no cams for anyone.
  • Leader downIf the shot caller dies, everyone else is melee only.
  • Sidearm after first bloodOnce you get a kill, swap to your sidearm and keep it out.
  • Lights outEveryone sets brightness to minimum.
  • Hit the siteThe whole squad must be inside the objective room before 2:00.Attack only
  • One breachThe squad's only way into the objective is a single hole one of you makes.Attack only
  • PincerSplit into two groups that hit the site from opposite sides at the same time.Attack only
  • Spawn peek partyEvery player spawn peeks at the start of the round.Defence only
  • Everyone runs outThe whole squad leaves the building in the first 10 seconds.Defence only
  • No reinforcingThe squad doesn't reinforce a single wall.Defence only
  • Half outsideHalf the squad (rounded up) defends from outside the building.Defence only

Squad · Brutal 19

  • Knife firstEveryone is melee only until the squad gets a melee kill.
  • Prone sidearmsProne and sidearm only for the whole squad.
  • No HUD squadEveryone hides as much HUD as the settings allow.
  • Sound offEveryone mutes game audio. Voice comms only.
  • Double sensitivityEveryone doubles their sensitivity.
  • One primaryOnly one player can have their primary out. Everyone else is on sidearm.
  • Echo squadEvery callout has to be repeated back by someone before anyone acts on it.
  • Vertical onlySquad kills only count through floors, ceilings or hatches.
  • Pistol and knifeEach player needs a sidearm kill AND a melee kill.
  • Take turnsOnly one player can shoot at a time. Call "my turn" before firing.
  • Downgrade ladderEach squad death downgrades everyone left: primary → sidearm → melee.
  • Total silenceNo voice chat AND no pings for the whole squad.
  • Stripped downNo sprinting, no leaning and no aiming down sights for anyone.
  • Worst gun dayThe squad votes on each player's worst weapon option. You all run it.
  • Rope crewEvery player needs a kill while rappelling.Attack only
  • Plant in 60The defuser goes down before 2:00.Attack only
  • Reverse rolesPick a room inside and hold it like defenders. Let them come to you.Attack only
  • Hunt spawnThe whole squad pushes out to the attackers' spawn.Defence only
  • Defend from outsideThe squad holds from outside the building until 0:30.Defence only

Squad · Insane 19

  • Melee squadThe whole squad is melee only.
  • FlawlessWin the round without anyone in the squad dying.
  • Team aceThe squad kills all 5 enemies. Anything less is a fail.
  • Win without bulletsGadgets, abilities and melee only for everyone.
  • Inverted squadEveryone inverts their Y-axis.
  • Non-dominant handsEveryone plays with their other hand.
  • The trinityProne, sidearm and one magazine for everyone.
  • One lifeIf any squad member dies, everyone else is melee only.
  • Utility hat-trickThe squad needs 3 kills, and every one must be on an enemy hit by squad utility first.
  • Blind and deafMinimal HUD, no game audio, sidearms only.
  • Max sensitivity squadEveryone cranks sensitivity to the max.
  • Wallbang crewSquad kills only count if they go through a wall, floor or barricade.
  • Pistol duelistsSidearms only, and only headshot kills count.
  • One tap eachTap-fire only, one shot per peek. Miss and you're melee only.
  • Blind commsMinimal HUD and no voice chat. Pings only.
  • Plant in 30The defuser goes down before 2:30.Attack only
  • BlitzWin the round with more than 2:00 left on the clock.Attack only
  • Defend from their spawnThe squad pushes to attacker spawn and stays there.Defence only
  • Last standThe whole squad holds one room all round and never leaves it.Defence only

Squad · Joker 28

  • Boy bandEvery callout is sung. Harmonies are mandatory.
  • Conga!Move everywhere in a single-file conga line. Shout "CONGA!" at every door.
  • Synchronised swimmingWhen the shot caller says "now", everyone crouches at the same time.
  • TelephoneCallouts must be whispered player to player down the line.
  • Gerald & SteveEvery enemy is Gerald. Every teammate is Steve.
  • Mr PresidentPick a president. Everyone else must physically body-block for them.
  • Simon saysThe shot caller gives orders. Only obey the ones starting with "Simon says".
  • Freeze!When anyone shouts "FREEZE", the whole squad stops moving for 3 seconds.
  • Hype trainCheer like a stadium crowd for every squad kill.
  • Accent rouletteEvery player picks a different accent and keeps it all round.
  • Pirate crewEveryone talks like a pirate. The shot caller is the Captain.
  • Squad muralShoot one giant smiley face into a wall together.
  • Monkey seeEveryone copies the shot caller's stance: crouch, stand or prone.
  • Sports commentaryOne player narrates the whole round like a football commentator.
  • Secret missionOne player secretly picks a Joker challenge. The others have to guess it after the round.
  • Rock, paper, scissorsPlay RPS before the round. The loser is sidearm only.
  • Group photoBefore the round ends, everyone gathers in one spot looking at the same wall.
  • Roast battleWhen you die, you roast a living squadmate's gameplay.
  • HostageOne player is the hostage and can't shoot until a squadmate reaches them and crouches beside them.
  • Firework displayThe squad sets off all its utility in one room at the same time. Purely for the vibes.
  • On threeEvery throwable gets thrown at the same moment on a countdown. 3, 2, 1, YEET.
  • Haunted houseDead players may only communicate by moaning like ghosts.
  • Estate agentsEvery room you clear gets a group valuation before you move on.
  • Sound effects onlyNobody can use words. Squad comms are noises only.
  • Drone paradeAll the squad's drones drive into the building in a neat line.Attack only
  • Knock knockBefore every breach, the whole squad says "knock knock" together.Attack only
  • Tea partyDuring prep, the squad crouches in a circle in the objective for 10 seconds.Defence only
  • Welcome committeeGreet every attacker who enters site with "Welcome to the party!"Defence only

Challenges for an exact squad size

Solo · Casual & Easy 4

  • Solo queue diplomatSay something nice to a random teammate before the round starts.
  • Follow the randomPick a random teammate and back them up all round.
  • Info brokerType or ping every enemy you see so your randoms know.
  • Drone for the randomsSpend prep phase droning and pinging for the team.Attack only

Solo · Medium & Hard 5

  • Out-frag the lobbyGet more kills than any teammate this round.
  • Lone flankerNever share a room with a teammate.
  • Silent soloNo comms and no pings. Your randoms are on their own.
  • Plant it yourselfDon't let a random take the defuser. You plant.Attack only
  • The roamer they needRoam alone, far from site, until 0:45.Defence only

Solo · Brutal & Insane 4

  • 1v5 mindsetDon't fight until every teammate is dead. Then clutch.
  • CarryGet 3 kills or the challenge is failed.
  • First bloodGet the first kill of the round. If anyone else does, you've failed.
  • Protect the randomPick a random teammate. If they die before you, the challenge is failed.

Solo · Joker 6

  • Main characterNarrate yourself in the third person all round.Voice chat
  • Secret fanPick a random teammate and hype every single thing they do.Voice chat
  • Lobby DJHum a different song for every phase of the round.Voice chat
  • UndercoverPretend you're brand new. Ask your team "what does this button do?"Voice chat
  • Stalker fanPick a random teammate and stand as close to them as possible all round. Say nothing.
  • Self-appointed captainGive your randoms confident orders all round. Nobody asked.Voice chat

Duo · Casual & Easy 8

  • Stick togetherStay within 5 metres of each other all round.
  • Spotter and shooterOne of you only gathers intel. The other only shoots on their call.
  • High and lowOne of you plays upstairs, the other downstairs.
  • Twin gunsYou both run the same weapon type.
  • Pick me upIf your partner goes down, you have to try to revive them.
  • Back to backWhen you hold an angle together, face opposite directions.
  • See and hearOne of you calls every enemy you hear, the other calls every enemy you see.
  • Door and droneOne drones, the other waits at the door. Swap roles after every entry.Attack only

Duo · Medium & Hard 8

  • Bait and switchOne player is the bait and can't get kills. The other has to get them all.
  • Two-man stackEvery door, you go through together at the same moment.
  • Half-time swapAt 1:30 the fragger becomes support (no shooting) and vice versa.
  • Cover meOnly one of you can be shooting at a time. Call "cover me" to swap.
  • Partner killYou each need a kill in the same room within 10 seconds of each other.
  • Revenge ruleIf your partner dies, you have to be the one who kills their killer.
  • Two anglesWhenever you hold, watch the same doorway from two different angles.
  • Utility and fragsOne of you uses all the utility, the other gets all the kills.

Duo · Brutal & Insane 7

  • ShadowOne player leads. The other copies every move, stance and peek.
  • Duo aceBetween the two of you, kill all 5 enemies.
  • TetheredIf your partner dies, you're melee only.
  • One gunOnly one of you can have a gun out. The other is melee only until the gunner dies.
  • Shared creditEvery kill needs damage from both of you or it doesn't count.
  • Long distanceNever be on the same floor as your partner, and you both need a kill.
  • Duo plantYou both have to be within 5 metres of the defuser when it goes down.Attack only

Duo · Joker 14

  • Old married coupleBicker about everything your partner does. Every decision is a debate.
  • Buddy cop movieOne is the by-the-book cop, one is the loose cannon. Stay in character.
  • Wildlife cameramanOne player narrates the other's every move like they're a rare animal in the wild.
  • Three-legged raceStay touching distance (1 metre) from each other all round.
  • Echo chamberRepeat everything your partner says, word for word.
  • Opposites attractAlways look in the opposite direction to your partner.
  • Hype manOne player's only job is to hype the other up, nonstop.
  • VentriloquistOne player mutes. The other speaks for both of them, in two voices.
  • Marco PoloOne says "Marco" at any time. The other must answer "Polo!" with their location.
  • Wedding dayBefore the round ends, meet at the objective and both say "I do".
  • Couples therapyEvery time one of you dies, you both talk through how it made you feel.
  • Sibling rivalryWhoever gets fewer kills does 10 push-ups after the round.
  • Celebrity and bodyguardThe celebrity refuses to open anything and loudly demands the bodyguard does it.
  • Dance-offAfter every kill, both of you crouch-dance on the spot.

Trio · Casual & Easy 7

  • Triangle formationOne in front, two behind, all round.
  • Three floorsEach player takes a different floor where the map allows.
  • RPS rolesPlay rock, paper, scissors. Winner is entry, second is support, loser flanks.
  • Three amigosLeave spawn together and stay on the same floor all round.
  • Call signsEveryone picks a call sign. Only use call signs on comms.
  • Pass the pingEach player pings at least one enemy or gadget for the next player in order.
  • Three-point checkBefore the action phase, each of you calls out one thing you saw in prep.

Trio · Medium & Hard 8

  • TriangleThree players hold three different angles into the same room.
  • Two and oneTwo stick together, one lurks alone all round.
  • Rotating captainThe shot caller changes after every kill.
  • Bottom fragger taxWhoever had the fewest kills last round is sidearm only.
  • Three-way splitSplit up and never share a room.
  • Rule of threeNobody gets a second kill until all three of you have one.
  • Relay raceTake turns going first through every door, always in the same order.
  • Two watch, one worksWhenever someone plants, reinforces or uses a gadget, the other two cover them.

Trio · Brutal & Insane 6

  • Triple threatAll three players need a kill this round.
  • Last of threeWhen two of you are dead, the survivor is melee only.
  • Lone gunmanOnly one player may fire a gun. The other two are melee only.
  • Stay in sightEvery player has to keep at least one teammate in sight all round.
  • Trio wipeThe three of you need at least four kills between you.
  • Fewest firstWhoever has the fewest kills takes the next fight first. No exceptions.

Trio · Joker 6

  • Three MusketeersShout "All for one!" before every push. The others reply "And one for all!"
  • Three blind miceMove in a line. The two at the back can only look at the floor.
  • GoldilocksOne plays too aggressive, one too passive, one "just right".
  • Band personasPick roles: the cute one, the bad boy, the shy one. Act them out.
  • Big bad wolfBefore every breach, one says "Little pig, let me in!" The others reply "Not by the hair on our chinny chin chin!"Attack only
  • StoogesAll three melee the same barricade at the same time.

Quad · Casual & Easy 7

  • Two pairsSplit into two pairs that never end up in the same room.
  • Four cornersEach player enters from a different side of the building.Attack only
  • DiamondMove as one front, two sides and one back.
  • Four wallsEach player reinforces a different wall of the objective.Defence only
  • Number offNumber yourselves 1 to 4. Only call each other by number.
  • Clean-up crewEvery player destroys at least one enemy gadget or drone.
  • Four-way watchEach player owns one compass direction and calls everything from it.

Quad · Medium & Hard 8

  • Partner swapSplit into pairs. Swap partners at 1:30.
  • Captain and crewOne shot caller. Three followers who never question an order.
  • Two in, two outTwo players hold site, two play outside it.Defence only
  • Two up, two downTwo players upstairs, two downstairs, all round.
  • LeapfrogMove in pairs: one pair holds while the other moves up.Attack only
  • Buddy tradePair up. If anyone goes down, their partner has to trade or revive them.
  • Talking stickOnly one player can speak at a time. Pass it on with a ping.
  • Rotating pointA different player leads every push, in order 1 to 4.

Quad · Brutal & Insane 6

  • Odd man inThree players are sidearm only. One keeps a primary.
  • Last pair standingWhen two of you are dead, the other two are melee only.
  • Quad killAll four players need a kill this round.
  • Pass the killNobody gets a second kill until all four of you have one.
  • Late arrivalOne player waits in spawn until 1:30, then joins the fight.
  • Pairs onlyYou can only shoot when your partner is in the same room.

Quad · Joker 6

  • Barbershop quartetAll callouts are sung in four-part harmony.
  • Four seasonsEach player is a season. Spring is cheerful, summer reckless, autumn gloomy, winter barely moves.
  • Turtle powerPick a Ninja Turtle each. Turtle names only. Shout "Cowabunga!" on kills.
  • Fab FourEach player is a Beatle. Sing a line from any Beatles song after every kill.
  • Superhero squadPick a superhero each and narrate your "powers" as you use gadgets.
  • BoardroomEvery push needs a quick vote first. Two-two ties mean nobody moves.

Full stack · Casual & Easy 7

  • Five entriesEvery player enters the building from a different spot.Attack only
  • Five rolesOne each: entry, support, flex, anchor, roamer.
  • Five different sightsNo two players run the same sight.
  • Spread the utilityEach player places a gadget in a different room.Defence only
  • Ping paradeBefore the round, everyone pings a different spot on the map.
  • Five zonesSplit the building into five areas. Each player owns one.
  • Early utilityEveryone uses their gadget before the clock hits 2:00.

Full stack · Medium & Hard 8

  • 1-3-1One flank roamer each side, three hold the middle.
  • Executive orderAll five hit the site at exactly 1:00, together.Attack only
  • Every room coveredOne player in each room around the objective.Defence only
  • Pairs and a lurkerTwo pairs stick together. The fifth player lurks alone.
  • Phase callersA different player calls the shots each minute of the round.
  • Stack of fiveThe whole squad enters through the same breach.Attack only
  • Mic dropOnly the player with the most kills can speak. Ties share the mic.
  • Everything goesBy the end of the round, every player has used every gadget they have.

Full stack · Brutal & Insane 6

  • Five for fiveEvery player needs exactly one kill.
  • Flawless fiveWin without anyone dying.
  • Synchronised breachAll five breach different points at the exact same moment on a countdown.Attack only
  • Five-man fortressAll five hold one room and never leave it.Defence only
  • Nobody left behindIf a squadmate dies, everyone alive has to push to where they fell.
  • Survive togetherAt least three of you have to be alive when the round ends.

Full stack · Joker 6

  • Five-a-sideEach player picks a football position and has to stay in that role.
  • Morphin' timePick a Power Ranger colour each. Shout "It's morphin' time!" at the start.
  • Heist crewMastermind, hacker, driver, muscle, inside man. Stay in character.
  • Spice up your lifePick a Spice Girl each and play to the persona.
  • Stadium waveDo a Mexican wave in game (crouch, stand) in player order before the round.
  • Starting fiveIntroduce each player like an NBA starting line-up before the round.

Map challenges

Pick your map in Six Roll's Advanced options and these mix into your rolls at the difficulties shown.

Bank 6

  • Bank robberYour first entry has to be from below — basement or garage.Casual–MediumAttack only
  • Skylight dropEnter through a roof skylight.Medium–BrutalAttack only
  • Hostage situationEverything you say is a demand to the defenders: "Nobody move or the drone gets it!"JokerVoice chat
  • CashierCount every kill out loud like you're counting banknotes.JokerVoice chat
  • Silent alarmNo shooting until someone on either team fires first.Medium–Brutal
  • Close the vaultReinforce or barricade every way into the room you're defending.Casual–MediumDefence only

Border 5

  • Balcony sniperGet a kill from one of the outside balconies.Medium–BrutalAttack only
  • Papers, pleaseBefore shooting anyone, ask for their passport in voice chat.JokerVoice chat
  • Customs checkMelee every barricade you find to "inspect" it.Casual–Medium
  • Border controlNever be on the opposite side of the building to the objective.Casual–MediumDefence only
  • SmugglerCarry the defuser in without being seen until you plant.Brutal–InsaneAttack only

Calypso Casino 8

  • Double or nothingFlip a coin before the round. Tails = sidearm only.Medium–Brutal
  • High rollerBet your teammates you'll top-frag. Lose and you do 10 push-ups.Joker
  • Dealer's choiceA teammate picks your weapon for you.Medium–Brutal
  • Poker faceSay nothing all round. No callouts, no reactions.Medium–Brutal
  • JackpotGet 3 kills. Ding ding ding!Brutal–Insane
  • All inPush the objective in the first 30 seconds of the action phase.Medium–BrutalAttack only
  • The house always winsNever leave the objective room.Medium–BrutalDefence only
  • Card counterCount every kill out loud like you're counting cards.JokerVoice chat

Chalet 5

  • CliffsideEnter from the cliffside of the map.Casual–MediumAttack only
  • Après-skiDescribe every fight like you're telling a story at the bar after a ski day.JokerVoice chat
  • Snow angelGo prone in the snow outside for 3 seconds before entering.Casual–MediumAttack only
  • Cosy fireGet a kill on the same floor as a fireplace.Medium–Brutal
  • Ski lodge hostWelcome every attacker with "Bienvenue!" before shooting.JokerDefence onlyVoice chat

Clubhouse 5

  • Biker gangYour first entry has to be from the construction site side.Casual–MediumAttack only
  • Rev it upRev a motorbike engine with your mouth before every push.JokerVoice chat
  • ChurchWhisper every callout. You're in a place of worship somewhere.JokerVoice chat
  • BouncerNobody gets into your room without a fight. Never fall back.Brutal–InsaneDefence only
  • Last callSpend 10 seconds behind any bar counter on the map.Casual–Medium

Coastline 5

  • Pool partyGet a kill from the pool area or rooftop.Medium–BrutalAttack only
  • Ibiza DJShout "DROP IT!" every time a gadget goes off.JokerVoice chat
  • VIP listAsk every enemy for their name before you shoot them. They're not on the list.JokerVoice chat
  • SunburnStay outside on a balcony or terrace for at least 20 seconds.Casual–Medium
  • Club bouncerBody-block a doorway for a teammate at least once.Casual–MediumDefence only

Consulate 5

  • Diplomatic immunityDon't fire a shot until you've been shot at.Brutal–Insane
  • Visa applicationEnter through the front of the building.Casual–MediumAttack only
  • Diplomatic incidentApologise formally in all-chat after every kill.Joker
  • Embassy guardStand still at your post for the first 20 seconds of the action phase.Medium–BrutalDefence only
  • Underground parkingYour first entry is through the garage.Casual–MediumAttack only

Emerald Plains 7

  • Luck of the IrishRoll a die (or ask a mate for 1-6). Odd = sidearm only.Medium–Brutal
  • Countryside strollWalk, don't run, until you're inside.Casual–MediumAttack only
  • Alright lad?Call every enemy "lad" or "lass".JokerVoice chat
  • Lord of the manorNever leave the objective's floor.Casual–MediumDefence only
  • Hole in oneGet a kill with a thrown gadget.Brutal–Insane
  • Golf clapGive a polite golf clap after every enemy kill.JokerVoice chat
  • Pub quizAsk your team a trivia question before the round. Wrong answer = sidearm only.JokerVoice chat

Favela 5

  • Rooftop runnerUse a rooftop at least once.Casual–MediumAttack only
  • Wall smasherDestroy as many walls as possible. Favela can take it.Casual–Medium
  • Swiss cheeseMake at least 3 holes in walls before the action phase ends.Casual–Medium
  • Keepy-uppyShout a football commentary line every time you get a kill.JokerVoice chat
  • ParkourYour route between floors can never use the stairs.Medium–Brutal

Fortress 6

  • Breach the wallsYour first entry has to be a hole you made yourself.Medium–BrutalAttack only
  • Hold the keepStay on the objective's floor all round.Casual–MediumDefence only
  • Desert warriorGet a kill outside the building.Medium–Brutal
  • Castle siegeShout "FOR THE KING!" every time you push.JokerVoice chat
  • High groundGet a kill from an elevated position.Medium–Brutal
  • Royal guestCrouch twice as a bow when the round starts. Manners matter in a fortress.Casual–Medium

Hereford Base 5

  • Back to basicsUse your operator's default loadout.Casual–Medium
  • Training dayCall everything out like a drill instructor shouting at recruits.JokerVoice chat
  • Fail the courseTreat it like a training exercise: if you die, give yourself a mark out of 10 in chat.Joker
  • Live fireGet a kill on the top floor of the building.Medium–Brutal
  • Old schoolIron sights only. It's Hereford, show some respect.Medium–Brutal

House 5

  • Home invasionEnter through the garage.Casual–MediumAttack only
  • Make yourself at homeCrouch on a sofa or bed for 5 seconds.Casual–Medium
  • Neighbourhood watchSpend the first 20 seconds of the action phase watching the street from a window.Medium–BrutalDefence only
  • Wipe your feetCrouch three times at the first door or window you enter through.Casual–MediumAttack only
  • HousewarmingLeave a gadget at the front door as a gift.Casual–MediumDefence only

Kafe Dostoyevsky 5

  • Top floor rushYour first entry is on the top floor.Casual–MediumAttack only
  • All aboardSay "choo choo" every time you change floors.JokerVoice chat
  • BaristaTake every teammate's "order" before the round starts.JokerVoice chat
  • Siberian winterSpend the first 20 seconds outside in the snow.Medium–BrutalAttack only
  • Russian novelNarrate your round like a tragic 19th-century novel.JokerVoice chat

Kanal 5

  • Bridge crossingCross between the two buildings at least once.Casual–Medium
  • Ship shapeGet a kill near the water.Medium–Brutal
  • Two-building pushClear one building fully before entering the other.Brutal–InsaneAttack only
  • Coast guardCall out every attacker like you're reporting boats on the radio.JokerVoice chat
  • Splash zoneJump into the water at least once. Don't ask why.Casual–Medium

Lair 7

  • Villain monologueGive a dramatic villain speech before the round starts.JokerVoice chat
  • HenchmanFollow a teammate everywhere like a loyal henchman.Medium–Brutal
  • InfiltratorDon't fire until you're inside the building.Medium–BrutalAttack only
  • Lair guardianStay within one room of the objective all round.Casual–MediumDefence only
  • Evil laughLaugh like a supervillain every time you get a kill.JokerVoice chat
  • Self-destruct sequenceCount down from 10 out loud before every push.JokerVoice chat
  • Escape routeEnd the round near an exit, ready to flee the scene.Casual–Medium

Nighthaven Labs 6

  • Mad scientistCackle every time you use a gadget.JokerVoice chat
  • Test subjectLet a teammate decide every route you take.Medium–Brutal
  • HazmatDon't take damage from any gadget all round, yours or theirs.Brutal–Insane
  • Peer reviewCritique every teammate's play like a disappointed professor.JokerVoice chat
  • Lab reportDescribe every kill like a lab report: "Subject neutralised."JokerVoice chat
  • Sterile conditionsDon't take any damage before your first kill.Brutal–Insane

Oregon 5

  • WatchtowerGet a kill from or into the tower.Medium–Brutal
  • Front doorEnter through the main front entrance.Casual–MediumAttack only
  • Compound rulesNobody leaves the compound: never step outside the building.Medium–BrutalDefence only
  • SermonPreach to your team before the round about why your loadout is the chosen one.JokerVoice chat
  • Bunker downSpend at least 20 seconds in the basement.Casual–Medium

Outback 5

  • Fill her upSpend 10 seconds at the petrol station side of the map.Casual–Medium
  • BushrangerGet a kill outside the building.Medium–BrutalAttack only
  • G'day mateSay "G'day" every time you spot an enemy.JokerVoice chat
  • Throw another shrimpEvery kill gets announced as "another one on the barbie".JokerVoice chat
  • Roadhouse rest stopCrouch still for 5 seconds every time you change floors.Medium–Brutal

Presidential Plane 5

  • Boarding passEnter up the stairs.Casual–MediumAttack only
  • Flight attendantAnnounce "please fasten your seatbelts" before every push.JokerVoice chat
  • TurbulenceWiggle your camera every time anyone takes damage.Joker
  • Secret ServicePick a teammate as the President. Stay between them and every threat.Medium–BrutalDefence only
  • Snakes on a planeGet a kill on the lowest level of the plane.Medium–Brutal

Skyscraper 5

  • Rooftop entryYour first entry is from the roof.Casual–MediumAttack only
  • Karaoke nightSing one line of a song every time you change rooms.JokerVoice chat
  • Zen gardenSpend 10 seconds standing perfectly still in the outdoor garden.Casual–Medium
  • Bow firstCrouch once as a bow at every enemy before you shoot them.Brutal–Insane
  • Paper wallsGet a kill through a soft wall.Medium–Brutal

Stadium (Alpha / Bravo) 7

  • Home crowdCheer like a football crowd for every team kill.JokerVoice chat
  • Half-time showDo a victory dance (crouch spam) after the round.Casual–Medium
  • Pitch invaderGet a kill outside the building.Medium–BrutalAttack only
  • GoalkeeperNever leave the objective room.Medium–BrutalDefence only
  • Commentary boxNarrate one of your fights like a match commentator.JokerVoice chat
  • Hat trickGet three kills. Football rules.Brutal–Insane
  • OffsideNever be the furthest player forward on your team.Medium–Brutal

Theme Park 5

  • Day outAct like a tourist. Comment on every "ride" you pass.JokerVoice chat
  • Queue jumperEnter from a different side than your whole team.Casual–MediumAttack only
  • Haunted rideScream like you're on a ride every time you get shot.JokerVoice chat
  • Height restrictionStay crouched any time you're outside the building.Medium–Brutal
  • Fast passSprint everywhere until your first fight.Casual–Medium

Tower 5

  • Sky highRappel between towers at least once.Casual–MediumAttack only
  • VertigoGet a kill through a window.Medium–Brutal
  • Window cleanerGet a kill while rappelling.Brutal–InsaneAttack only
  • Don't look downEvery time you're on a rope, say "don't look down".JokerVoice chat
  • Glass floorGet a kill on a different floor from where you're standing.Medium–Brutal

Villa 5

  • Italian holidayEvery callout ends with "bellissimo".JokerVoice chat
  • Statue stillStand completely still next to any statue for 5 seconds.Casual–Medium
  • Art thiefGet a kill in a room with a painting on the wall.Medium–Brutal
  • Vineyard strollWalk, don't sprint, until you've been inside for 20 seconds.Casual–MediumAttack only
  • Mafia donEvery order you give your team starts with "I'm gonna make you an offer..."JokerVoice chat

Yacht 5

  • Man overboardYour first entry is on the lowest deck.Casual–MediumAttack only
  • Ice breakerGet a kill outside on the ice.Medium–Brutal
  • Captain's ordersCall every teammate "sailor" and every order "Captain's orders!"JokerVoice chat
  • SeasickWobble your camera side to side every time you change decks.Joker
  • Abandon shipGet a kill on the top deck, outside.Brutal–InsaneDefence only

IRL challenges

IRL 20

Real-life physical challenges. Mind the furniture.

  • Spin IRLStand up and spin around once after every kill.Casual–MediumJoker
  • Push-up penaltyDo 5 push-ups every time you die.Medium–Brutal
  • Squat per kill3 squats for every kill you get.Medium–Brutal
  • Standing ovationPlay the whole round standing up.Brutal–Insane
  • FlamingoPlay the round standing on one foot.Brutal–Insane
  • Lights out IRLTurn your room lights off for the round.Brutal–Insane
  • Plank while deadHold a plank for as long as you're spectating.Brutal–Insane
  • Jumping jacksDo jumping jacks for the whole prep phase.Medium–Brutal
  • Wall sitWall sit (or squat) for the whole prep phase.Brutal–Insane
  • Backwards headsetWear your headset the wrong way round. Left is right now.Casual–MediumJoker
  • Victory roarRoar like a lion after every kill. Neighbours be warned.Casual–MediumJoker
  • Chair spinSpin your chair a full circle before leaving spawn.Casual–MediumJoker
  • Hydration checkTake a sip of water after every death.Casual–MediumJoker
  • Stretch breakStand up and do a full stretch after every kill.Casual–MediumJoker
  • Arm circlesDo arm circles for as long as you're spectating.Medium–Brutal
  • Drum rollDrum roll on your desk before every peek.Casual–MediumJoker
  • Desk danceIf you win the round, do a little dance at your desk.Casual–MediumJoker
  • Team push-upsEvery squad death = 5 push-ups for everyone already dead and spectating.Medium–BrutalSquad
  • Group chantThe whole squad stands up and chants before the round starts.Casual–MediumJokerSquad
  • High-five chainHigh-five someone (or your screen) after every squad kill.Casual–MediumJokerSquad